What do all those menus mean?
Adverbs
Used for words like 'in', 'out' (ADVE is used to check if one has been typed)
Begin Where
Instructs GAC where the adventure starts (ie if you type 2 you will start in the bank location).
Conditions (LOCAL)
Room specific, these conditions can be used for puzzles. (For example we could have had a local condition that if in room 1 and input was 'get gold' then a message would be printed (alarm bells sounds)).
Graphics
Great fun to play with - any room in a GAC game can have a graphic, subject to memory limitations.
High Priority Conditions
Err... The highest priority conditions! These conditions are checked before the others - so you could code a puzzle which depended on a time limit amongst other things.
Low Priority Conditions
Whatever the player types these conditions check to see if the input is correct - ie in our bank example 'get gold' is a LPC.
Messages
Used for describing objects, events etc.
Nouns
Like adverbs.
Objects
See bar of gold example.
Printer Menu
Lets you print out your program.
Room Descriptions
Used for locations descriptions.
Save adventure
Obvious! You can save your file as an executable (which means you could load it independently of GAC) or as a data file (which can be loaded back into GAC).
Verbs
Like nouns/adverbs...
Erase adventure data
Don't do this unless you're really sure you want to do it as it will delete everything you've typed in!
Enter adventure
Play adventure you are writing (used for testing routines).