THE BALROG

This month, along with all your favourite regulars, you have a chance to tell the Balg what you really think about the column in the Balrog questionnaire as well as voting for your favourite adventures in the Balrog awards.

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Contacting the Balg

To get in contact with the Balg, write to him at Amstrad Action, Future Publishing Ltd, Beauford Court, 30 Monmouth Street, Bath, AVON BA1 2AP.

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News

Adventure Probe folds
Due to financial pressures, it has sadly been announced that Adventure Probe, the longest running adventure fanzine and one of the best, has had to close. There is a possibility of someone else taking over the editorship but this is unconfirmed at the moment. The Balrog would like to express his condolences to the editor Mandy Rodrigues HBalg - Adventure Probe was one of the Balg's favourite fanzines and it is a great shame to see it go.

Adventure convention date announced
The third annual adventurers convention (formally the Adventure Probe convention) will be taking place at the Royal Angus Thistle Hotel in Birmingham on Saturday, 24 October 1992. More details and tickets (at only £7 each) are available from Vicky Jackson, 128 Merton Hall Road, Wimbledon, London SW19 3PZ. See you there!

More Wow!
Wow have released a further two GAC games - Merlin (a two part text adventure from Michael Hunt) and Beyond the Dark Mirror (a text adventure from RCD enterprises). Merlin costs £3 on tape and £5 on disc while Beyond the dark mirror costs £2 on tape and £4 on disc.

New Adventure fanzine preview
Plans are afoot for a new adventure fanzine dedicated to the CPC range of machines! Called 'The Brass Lamp', the first issue is now available and costs only £1. Contributors include Debby Howard and Dave Havard and although the Balg has yet to see the first issue, it sounds quite impressive. The Balg has also 'persuaded' the editor, Paul Hunniset, to offer the first issue to Balrog readers at half the normal price (50p for the slower readers out there!) Brass Lamp is available from Paul at 167 Garden Wood Road, East Grinstead, West Sussex RH19. Tel: (0342) 322318.

Guild Info
Tony Collins from Guild adventure software has been in touch about Guild's growing Amstrad adventure collection - they now have 46 games by 21 authors (including the likes of Ken Bond HBalg, Tony Kingsmill, Charles Sharpe and Paul Gill) along with six compilations. Tony is at this moment converting many of the CPM+ games to run on CPM 2.2 and has many Spectrum conversions planned including Treasure Island, Captain Kook, Corya and many more. For more details write to Tony at 760 Tyburn Road, Edington, Birmingham B24 9NX or phone (021) 749 2585. I'll review some of Guild's games soon but I advise to write off for a catalogue as they have a very impressive list of software.

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Lords & Ladies of Adventure

Castle Blackstar, Heavy on the Magic, Indus Valley, Never Ending Story & Orb Quest.
Andy Clayton, 29 Portman Road, Scunthorpe, South Humberside, DN15 8PD. Tel: (0724) 872135 between 6pm and midnight. (You should have the manual now Andy! - Balg)

Adult II, Al-Strad, Antidote, Atalan, Bestiary, Big Top, Black Fountain, Black Knight, Boggit, Bored of the Rings, Boredom, Can I Cheat Death?, Case of the Mixed-Up Shymer, Castle Adventure, Cave Capers, Caves of the Bew Bews, Conch, Crispin Crunchy, Dick 'ed, Dungeon, DAA, DAAW!, Detective, Doomlords, Escape from Planet of Doom, Escape from Prison Planet, Firestone, Flook, Forest at World's End, Gerbil riot of '67, Ghost House, Grue Knapped, Heroes of Karn, Helvira, Hobbit, Hounds of Hell, House out of town, Imagination, Jason and the Argonauts, Jewels of Babylon, Labyrinth, Lighthouse Mystery, Lost Scroll, Magician's Apprentice, Message from Andromeda, Nite Time, Orb Quest (Pt. 1), Orifice from outer space, Panic beneath the sea (pt. 1), Power curse (Pt. 1), Prison Blues, Quest, Quest for the Golden Egg-cup, Robocide, Roog, Rouge Midget, Scary Tales, Seabase Delta, Souls of Darkon, Spaced Out, Spacy, Star Wreck, Subsunk, Tealand, Theseus (pt. 1), Thiefs Tale, Tizpan, TRD, Use your loaf, Videoworld, Welladay, Yarkon Blues & Yawn + Help for Quill programmers.
Simon Avery, 71 Fore St, Chudleigh, Newton Abbot, South Devon TQ13 OHT.

Hitchhiker's Guide, Leather Goddesses, Lurking Horror & Moonmist.
Ken Dean, 63 Elmhurst Avenue, Oulton Broad, Lowestoft, Suffolk NR32 3AR.

Aftershock, Brawn Free, Cacodemon, Case of the Mixed-Up Shymer, DAA, Espionage Island, Experience, Fantasia Diamond, Forest at World's End, Frankenstein, Grange Hill, Haunted House, Heroes of Karn, Imagination, Inca Curse, Kobyashi Naru, Lancelot, Loosed Orc, Lords of Time, Message from Andromeda, Mindshadow, Pirates, Planet of Death, Quest for the Golden Egg-cup, Rigel's Revenge, Seabase Delta, Ship of Doom, Spytrek, Subsunk, Terrormolinos, Three Weeks in Paradise, Trial of Arnold Blackwood & Warlord.
Debby Howard, 10 Overton Road, Abbey Wood, London SE2 9SD.

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Cluepot

Thanks to Thomas Christie, Alan Hatrick, Bill Jenkins and Edmund Spicer for this months collection of tips and hints.

Marsport

Regularly save the game.
You must make a map.
Gunpermit at Elis 'G' is the key for the gun locker at Daly 'D' (remember to load gun at charge unit).
Flour, water and baking tin factor a cake (key to bakery).
Charcoal and gauze factor a gasmask for danger room at Iaxa 'C'. Place mask in locker inside danger room for further use.
Glass, frame and sunchart factor eyeshield for use in astronomy room on Alba level.
Earthmap is the key to the soil depot on Gill 'E'.
Ice Pack is key for hothouse on Gill 'C'.

Quad X - II

To get water from well: Insert handle in the hole, turn handle, tie bucket to rope, turn handle, turn handle, untie bucket.Throw water over snake.

Revenge

Burn the letter in the bucket.

Sorcery +

To kill the Necromancer you need four Golden Hearts. Each must be carried into the Necromancer's chamber and fired at him. Two of the Golden Hearts are readily available on the level. The third can be released by unlocking a door to get a Pilot Light and using that to open a second locked door to Gatwick Airport where a Strangeloop cassette is to be found. This cassette will free the first level by carrying over a jewelled crown. This crown will change into the fourth golden heart on entry into the second level.

Very Big Cave Adventure

To kill the pirate give him the food.

What to do with the utility belt:-
FILE - used to file the chain on the table.
PARQUET - used to kill the triffid
BICARBONATE - used to cure the giant
SLEDGEHAMMER - used to break down the huge door in the "vast passage" location.

Wolfman

To get out of the house safely you must wash your hands in the water, look at the mirror, wash your face in the water, examine chest, take off doublet, burn doublet, examine draw, get tunic and wear it and then leave the room.

David Sizmur has come to the aid to Lee Hatton in Simply Magic - the code for the silver casket is "SEED". To get the parchment you'll need to put the block of ice on the button to keep it pressed.

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Help!

Stuck in an adventure? Or desperately trying to find one - the helpline it the place for you! Just send a postcard to Balrog's Helpline at the usual Balrog address.

Mr D. J. Gahan would like any tips for Tir Na Nog.

Nick Carter from Portsmouth is having problems in the Fourth Protocol - he can't seem to access the files at Blenheim so he keeps getting sent to the Falkland Islands.

Andrew Pond from Croyden is stuck in Venom and Shard of Inovar - In Venom he doesn't know how to get past the watchers and in Shard of Inovar he doesn't know how to get the amulet of fire - can anyone help?

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GAC Programming Clinic

If you have any questions on the use of GAC, specific GAC related problems and queries or hints and tips of your own then jot them down and send them to the Balg's GAC Programming Clinic at the usual AA address. So, on with the questions!

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GAC entry format

/* Rod,

Take this section out if you are stuck for space.

Stuart
*/

Many people have written asking for what they should send with the GAC games they write for the competition - so here they are - the full compo rules!

The game must be GACed (It is a GAC competition after all!)
It must be one part only (the covertape won't have room for a multi-part game but you can have a loading screen if you want)
You can send your game on a tape or disc (although I'd prefer the game on disc) but if you want your game back you must include a stamped self addressed envelope.
You must send a solution and map with your entry (I can't be expected to play hundreds of GAC games without any help!)
It would help if you sent any relevant instructions.
It would also help if you wrote why you feel your game is good- outline any clever puzzles, amusing responses or strong points.

Remember don't send your games yet - there's no rush!

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Balrog Awards/Questionnaire

*/ Rod,

Some sort of questionnaire form would be great here - this is both for feedback from readers about what they want in the column as well as allowing them to vote for their favourite games...

/*

This month the Balrog embarks on a quest for reader opinion - in other words to find out what you really want out of the Balrog column. You also get the chance to vote in the Balrog awards by filling out the bottom of the form! So if you have some comments about how the Balrog column can be improved, or if you want to vote for your top five all time favourite adventures then here's your chance! The first couple of readers out of the hat will receive an adventure from the Balg's extensive software collection. You can stay anonymous if you want but you won't be entered into the draw. Why not also send in some contributions along with the form?


Balrog questionnaire

Name:
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Please rate the following out of 10:
Comments
The Balrog column
Cluepot
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Balrog awards

All time top five adventure games:
1
2
3
4
5
Best text adventure of the year:
Best graphic adventure of the year:
Best PD adventure:
Best software house:
Best PD Library:
Adventure personality of the year:
Most promising author: