The Balrogs keyboard has positively been steaming in the past month as the Balg has been playing not one, not two but TWELVE adventures! Yes, in the past four weeks I have explored the outermost reaches of the galaxy, visited Death himself, explored Shades, found something nice for my bedside table and saved the world at least twice! All will soon become clear...

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News

Golly Gosh!

Those cheerful chummies, the famous five, should soon be making an appearance in an adventure complete with Timmy the dog. 'Five on a Treasure Island' is to be converted to the CPC from the Sam Coupe and should be absolutely scrumptious! For more details write to the makers, Enigma Variations, at 13 North Park Road, Harrogate HG1 5PD.

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Reviews

Title: A Beginners Guide to Adventures
Author: Dave Harvard
Publisher: Atlas Adventure Software, 67 Lloyd Street, Llandudno, Gwynedd LL30 2YP.
Price: £3

'A Beginners Guide to Adventures' is designed as an introduction to computer adventuring. It covers many aspects which may confuse the novice adventurer, and bridges some of the gaps in understanding how they work.

Published by Mandy Rodrigues HBalg, editor of Adventure Probe, and written by a Lord of Adventure, Dave Harvard, the guide is a great idea - adventure games can be, at times, very unfriendly for the beginner - giving the impression of being boring, complicated and difficult when they're not!

The book covers a broad range of adventuring subjects although loading problems are not mentioned - Dave has planned a separate book especially for this subject (luckily the CPC is rarely afflicted by loading problems unlike its 8-bit cousins). Apart from the purposeful omission of loading problems nothing seems to be missing - the guide covers subjects such as mapping, mazes, different types of adventure, synonyms (very useful) and the sort of problems to solve.

Half of the guides fifty pages are taken up by a step by step journey through an adventure called 'The Golden Apple' (by Arctic) with added notes and maps. It is a shame that Dave chose to cover an adventure that is not available on the Amstrad in his example but it doesn't make any difference - you learn from the example game how to play an adventure and understand its responses.

A very well written book which is an invaluable aid to anyone who has just started playing adventure games or is interested in them. It takes you from being a novice, through intermediate, and into experienced level.

Simply Magic
£2.25 tape, £4.25 disc
WoW Software, 78 Radipole Lane, Weymouth, Dorset DT4 9RS. Tel: (0305) 784155

'In a bygone age shrouded in the mists of time dwelt a Master Magician by the name of Merzel the Magnificent. Not being a young man, he sought to find a successor to his power. A series of tests were devised for those who thought themselves worthy of his title. Beneath his castle, Merzel has many strange rooms and a labyrinth (which has only two locations! - Balg) and it is there you shall meet the challenge...'

Simply Magic is a GACed game written by Michael and Jane Trewhella. It isn't your usual adventure - the location descriptions are even shorter than an Interceptor game but each location has a picture to go with it - some of which are very good.

Whilst playing the adventure you are occasionally visited by the Angel of Death (another good graphic) who drains some of your valuable energy. Don't worry though as energy pills randomly appear while you play.

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* Screenshot from Simply Magic *
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Simply Magic is a game you'll either love or hate - it can be very frustrating at times. It is incredibly difficult to map - more often than not, if you go south from a location and then go back north immediately you will not return to the same location! If you go south twice from the 'Room of Wishes' you'll end up back at the 'Room of Wishes'! What is most annoying however, is that some of the rooms in the game seem to have a random function built in - rooms seem to move around and you can never really tell what the next room will be from them. Perhaps this is to add to the highly magical atmosphere but to be honest it's a real pain when playing and trying to make a map!

The puzzles in the game are also different to a 'normal' adventure - each room has a description such as 'Room of Wisdom', 'Room of Bewilderment' or 'Room of Unhappiness' in which certain actions (such as crying in the 'Room of Unhappiness') are needed to illicit a useful response. The game is logical in a warped sort of way - you need to give the pearl to the old man in the Room of Wisdom (Pearl of wisdom you see), tie a knot in a handkerchief to avoid falling prey to the 'Room of Forgetfulness' etc. An ingenious idea, this form of puzzle works well but is certainly an acquired taste.

To be honest, Simply Magic would be a poor game without the graphics and it is a shame that Joan has chosen to release this game before the others. However, it is difficult to criticize - it's been playtested by Joan and is flawless in this respect. Worth buying but don't expect it to be easy!

Atmosphere     44%
Interaction       56%
Challenge        67%
Overall            45%

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Separate Box

Joan Pancott HPilg is an amazing person, not only has she been running a helpline for over five years, aiding over eight thousand callers with their problems, she has now set created WoW Software to provide Amstrad users (especially the oft forgotten 464 owners) with software.

Simply Magic is Joan's first game from an impressive catalogue of titles soon to be released.

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PD Galore!

More and more public domain adventures are being released on the CPC and it's no bad thing - they're cheap, easy to obtain and good fun, although a lot are of poor quality (as is the case with a lot of PD software), every now and then you find the odd jewel of an adventure. The Balrog was pleasantly surprised by the quality of a lot of the PD games - many, although not state of the art, are enjoyable to play and are well written.

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Adventure PD Libraries


Scull PD

Although not a strict adventure library, Alan Scully certainly has quite a few adventures (mostly written by Simon Avery!). To order some PD software from Alan send him some blank discs and a pound for each PD Disc you want (ie if you want Adventure Disc 1 & 2 then send him a blank disc and £2.)
For a 'concise stock list' and order form send an SSAE to Alan at ***ADDRESS REMOVED AT ALANS REQUEST***. Send a disc and an SSAE for the free 'stock-list-disc-magazine' which always contains one or two free programs (currently an adventure and a demo).

Amstrad Adventure PD

This library is newly formed and only stocks PD adventures! It's run by a Lady of Adventure and UAUG Adventure Columnist, Debby Howard. Debby has developed the library into a club - as well as providing software, she also offers a helpline, solution list, reviews and, like Scull PD, has an interactive electronic magazine. The price per selection is the same as Scull (ie £1 ) which will take up one side of a disc.
Please don't forget to enclose a jiffy bag, self - addressed, and enough postage to cover the cost of sending it back to you. For more details send an SSAE to Adventure PD, 10 Overton Road, Abbey Wood, London, SE2 9SD.

Data PD

Only very recently set up by Tony Kingsmill, Data PD has only a small collection of adventures at the moment but it caters for cassette as well as disc users. Cost is one pence per K - for more details write to Data PD Library at 202 Park Street Lane, Park Street, St. Albans, Herts AL2 2AQ.

WACCI

Has a few adventure PD titles, although a little expensive compared to the other libraries, they offer very good service. WACCI also produces a good fanzine. More details can be obtained from WACCI UK at 9 South Close, Twickenham TW2 5JE. Tel: (081) 898 1090.


The above libraries are good places to start looking for PD adventures but most of the other libraries have the odd adventure as well. (Check out Caroline Lamb's 'Where to go' this issue.)

If you run or know of a PD library that has some good adventures then write in and tell me and I'll mention them in next months Balrog column.

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PD Disc 15 - Adventure Disc 1
Scull PD

PD Disc 15 contains two adventures and one role-playing game:-

'Can I Cheat Death?' is the first in a trilogy of 'adult' adventures by Simon Avery. The story is this: At a visit to the fortune-teller Madame X, you are told that 'you do not have much longer on this world, even as now, the sands of time are running out and Death sits in his house sharpening his scythe ready to collect your soul'. But, you do have one chance, to 'substitute your life glass with something with more sand in it' and travel through the strange land to confront Death. The adventure is a little risque in some parts so Simon has given it the 16+ certificate.

Blue Raider is a two part adventure by Matthew Roberts. You play the part of Kiloon - The Blue Raider - and you are under the command of Queen Kimbra. She has had most of her land taken over by the Kraags, an evil race of hideous creatures seeking total domination. As part of the Queen's elite you have been assigned a small island, about 80 miles of the mainland that you must reclaim by killing Arriel. He is not a well known soap powder but is in fact the Kraag currently ruling the island in the castle to the north. In order to do this you must seek Quillan, a wizard who backs the rebellion, and he can help you. The Kraags are a powerful lot so you will need magical weapons to defeat Arriel. Blue Raider is written in BASIC - one of the worst languages to write an adventure in but is actually alright with a good combat sequence.

Raider - You are a young warrior, wanting to prove yourself. You decide to embark on a dangerous trip into the lands of Arlane, where many a brave soul has perished!
You ignore the warnings of the village elders and pleadings from your family and stride out across the cold, unforgiving wilderness...
Raider is a role playing game in which you can play up to four people at once or even play with three friends. You can explore both above and below the mythical land of Arlane searching for four pieces of treasure needed to complete the game. Included with the game are character designers, map makers and a character editor so that you can make your own games. Raider would be an OK game if it wasn't for the speed it runs at - it is so S L O W ! . . .


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* Show Screenshot of 'Raider' *
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PD Disc 38
Scull PD

Classic Adventure
Wacci

As mentioned by Caroline Lamb in the AA62 'Free For All', Classic Adventure is just that; a classic adventure. A CP/M text-only game, it is based on the very first adventure game ever written, by William Crowther and Don Woods on a mainframe computer, this faithful copy by Jay Jaegar is more than 100K in size!

You start inside a well house and must explore the area and collect various treasures hidden in the caves beneath the ground. As Classic was the first adventure you'll see puzzles such as dropping the bird to attack the snake, uttering magic words to teleport and watering a plant to make a beanstalk which have been used in many adventures since - but remember, they were here first!

Many software houses have produced versions of Classic Adventure (such as Melbourne House, Amsoft & Level 9) on the CPC and this is your chance to play it for free. An added bonus is that all the room descriptions and messages are held in ASCII files and so they can be loaded into a word processor and modified. A historic game that is a worthy addition to the adventurers collection.

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* Show Screenshot of 'Classic Adventure' *
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AMS 3
Adventure PD

Shades - Written by Phil Craven using ADLAN, this is not exactly an adventure, more a look around the world of SHADES, which is a Multi-user Game (MUG) only accessible via a modem. Unfortunately it is not a very good example of a MUG as the location descriptions are nearly all one line (with no exits mentioned so you have to experiment typing N, E etc at each location), there are no mobiles and no NPC's. Even adding atmospheric messages such as 'Ludwig has entered the game' or 'Lorry appears in a flash of smoke' would add to the look around. Phil will be adding to 'Shades' so hopefully some of these recommendations will be implemented.

Masters of Mid-World - Written by Steve Anderson way back in 1986, Masters is set in the land of the Mid-World which has recently been invaded by the forces of darkness and is ruled in fear by the evil wizard king Elfric. The secret to Mid-World's freedom lies in the magic goblet which has the power to banish all evil. Only the mysterious Druids have the wisdom to use the goblet correctly. Like Blue Raider, Masters is written in Basic, and it shows! The game has a very small parser and poor graphics. Nothing to write home about.

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* Show Screenshot of 'Masters of Mid-World' *
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Blue Raider - See Scull's Adventure Disc 1.

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PD Disc 19 - Adventure Disc 2
Scull PD

All the adventures on this disc are written by Simon Avery:-

Adult II - After your recent fame at cheating death (See adventure disc 1 review), your live-in girl-friend complained that you were becoming big-headed and quite unreasonably locks you out one night. You feel sure that if you can get back into her house, you can win her over with your irresistible charms. Your quest, therefore, is to find her house (alcohol has dimmed your mind), the keys, and get inside. A nice little game but it is definitely for the 16+ and may be offensive to some people. Well put together and humorously written, Simon has been compared to Richard (Dungeons Amethysts Alchemists n Everything, The Orifice from Outer Space) Robinson in his adventure writing style - he certainly can write funny well structured adventures if he puts his mind to it.

Doomlords - Your name is Golovin, a fierce and noble warrior whose honesty has earned you a enviable reputation. At least that's what you said at your trial! You see you were accused of looking at the chiefs young daughter... And found guilty. The chief himself passed sentence on you and has given you a choice - Either you go and find his daughter, who went missing after your alleged crime, or be tied to a spit and roasted over a large fire.
Now at times like this, you look to your friends for help. Unfortunately for Golovin, his friends could be counted on Lefty Mahonies right hand. Still, for once in your life, you decide to opt for the hard choice.
So, you, Golovin, set off the find a certain young lady. Doomlords is a three part Quilled adventure which shows that Simon can write 'serious' good games as well as writing humorous 'adult' titles. Doomlords is easy, so is ideal for the beginner adventurer especially as it is so cheap to obtain.

Firestone - You have been chosen to save the World - how you go about this is a little unclear but it involves finding the legendary firestone. During your travels you must kill the Svart king, feed the odd rock goblin and cross dangerous chasms. A good, easy to complete game, again ideal for the beginner. Logical puzzles and well written but it has a bit of an anticlimax ending.

Spaced-out - You are Ed Ringer, ex-Space governmental spy. After selling some interspatial secrets, your bosses take offence and sentence you to death. By some miracle, you escape, and board a shuttle to the moon. At the lunar terminus, you are jumped by two agents and once again manage to escape. In your rush, you jump in the first buggy you see and drive off into the lunar plains.
The buggy runs out of power four hundred kilometres out. Fortunately, you grind to a halt by a deserted base station... Your task is to escape from your pursuers... A small adventure (it only has 39 locations) but good fun. Once again, it is easy to solve.

Welladay - A rather strange adventure - The thing is, your bedside table seems to be missing something and you can't sleep until you find something nice to sit upon it! No-one could ever called that an unoriginal storyline!

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Well, that's all we have time for this month, but next month the Balrog will continue his delve into the PD libraries.

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Clue Sniffing

Thanks this month go to Joan Pancott, Dave Harvard, Stuart Whyte, Hazis Dolgizas, Alistair Crook, Simon Netherwood, Jim Struthers, Howard Swains and Ian Howlett. Special thanks go to David Campbell for his map of Subsunk.

Bored of the Rings - Part 2

Look under the mat to find the hidden treasure.
Buy the map it can be useful if you read it in the correct way !?!

Escape from Koshima

From the hospital N, Wx2, Sx4, W, S, throw meat to dogs, examine Airman, get lighter, Ex4, S, get stick, Wx3, N, W, N, W, Nx2, examine Aircraft, fill lighter, N, Ex2, N, get piece of wood, E to the pool.

Fantasia Diamond

Ask Boris to shoot guardian.
Send Boris back on the boat first.
To get rid of unwanted followers, open the cell door. When they all walk inside, close it!

Corruption

At 2:44 if you are alone (in the car park) you get an attack from the cleaning woman who finally turned out to be a man! Also avoid going out (wherever you are) between 2:30 - 3:00 or you'll have to pay another visit to the Hospital. Many dangers await you in every corner of the city...
Get in your car around noon, put the key in the ignition then turn it if you'd like to see an explosion of your BMW. But get out quickly because if you don't you'll be instantly killed.

Heavy on the Magick

One of the keys found in methos unlocks the door in the room of horns.
The talisman for Astarot is the sword.
The talisman for Magot is the sunflower.
The talisman for Belezbar is the mantis.
When invoking a demon, put the talisman by an exit or wall and go to the other side of the room.
The jar in the chest passed the fire in the sothic complex is a hemlock.
The heads in methos are smeared in poison and the might be needed in the kitchen of ai to call him so make sure you have a lot of stamina!

Price of Magik

Carry the sprig of wolfsbane to avoid being attacked by the werewolf.
Bury the skull, knucklebone and bones in the crypt with the shovel.

Quest for the Golden Egg-cup

Drop beans, golden egg in the fountain hole.
Give the beans to the guard.
Examine the altar.
Search the straw to find something.
Catch the bird and put it in the cage it is very useful.
Be careful with the wand or it will be stolen from you!

Red Moon

Examine the bushes by the lake, put the handle in the hole then turn the handle.
Erase the line in the Red Room.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! Map of Subsunk !
! by David Campbell !
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Zork III boxZork III

Touch table to go to room displayed.
Wear Grue Repellent to get through darkness.
Think of the maze as a sliding puzzle.
Say "Hello Sailor" to sailor to get vial of invisibilty. (Used to get past guardian)

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Lords & Ladies of Adventure

Atalan, Bored of the Rings, DAA n Everything, Emerald Isle, Fantasia Diamond, Forest at World's End, Gremlins, Heroes of Karn, Inca Curse, Jewels of Babylon, Message from Andromeda, Mindshadow, Mordon's Quest, Never Ending Story, Planet of Death, Red Moon, Seabase Delta, Subsunk, Test & Trial of Arnold Blackwood.
Bob Adams, 81 Uplands, Welwyn Garden City, Herts AL8 7E8.

All Infocom games.
The Grue, 64 Country Road, Ormskirk, West Lancashire L39 1QH. Tel between 7.30pm and 9pm Mondays to Fridays 0695 573141.

Colour of Magic, Hobbit, Lord of the Rings, Nightmare, Quest for the Golden Egg-cup, Shadows of Mordor, Times of Lore, Werewolf Simulator & Wizard Warz.
Douglas Thompson, 14 Cosgrove Close, Peterborough PE3 7JN.

Apache Gold, Boggit, Dodgy Geezers, Doomdark's Revenge, Heroes of Karn, Knight Tyme, Kobyashi Naru, Message from Andromeda, Questprobe, Ship of Doom, Spytrek, Terrormolinos, Never Ending Story, Warlord & Wizbiz.
Paul & Timothy Stitt, 7 Beaufort Avenue, Beechill Road, Newtownbreda, Belfast BT8 4TY Northern Ireland.