Battling through the various dimensions the Balrog arrives to ponder on the marvels of the worlds of adventure.

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News

Topologika Special

Last months Topologika offer is still open - so you can buy any three Topologika games for only £27!

The games available are - Acheton (AA29 - 69%), Avon (AA51 - 87%), Monster of Murdac (AA11 - 75%), Countdown to Doom (AA26 - 59%), Return to Doom (AA35 - 70%), Last Days of Doom (AA62 - 82%), Giant Killer, Kingdom of Hamil, Philosophers Quest (AA26 - 58%) and Hezarin.

To take advantage of the offer, just send Topologika a cheque for £27. Their address is PO Box 39, Stilton, Peterborough PE7 3RL. Offer closes January 1st.

PAW Pictures

Gilsoft have now finally released a program that lets you write graphic adventures. The new upgrade allows any adventure you have written, which has about 2.5K of TPA space available, to have disc based graphics added. The package allows anything from 2 to 20 lines of the screen to be reserved for graphics, the remainder is then turned into a text window for the game. The package is supplied as three extra programs. It is available ONLY as an upgrade by direct mail from Gilsoft. At £5.99 + 50p p&p it's an excellent addition to the PAW authors library. For more details write to Gilsoft at 2 Park Crescent, Barry, South Glamorgan, CF6 8HD or telephone them on (0446) 732765.

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Reviews

Over the past few months the Balg's postbag has overflowed with new home-brew adventures written by various readers. Some of the games are of poor quality, some are good and there is just no way that the Balg has the space or the time to give all of them full reviews. However, so that you do not miss out on any adventures, the Balg has decided to write mini-reviews on each game - these reviews, though short, pull no punches...

City for Ransom
£1.99 tape, £4.50 disc
John Packham, 60 Hightown Towers, Warburton Road, Southampton, Hants, SO2 6HH.

Somewhere in London is an atom bomb and terrorists are holding the city for a ransom of five million pounds. The Prime Minister has decided not to give in to the terrorists demands but has instead sent you to find and defuse the bomb (it's a dirty job, but somebody's got to do it!) - the bomb will detonate in twelve hours, taking most of London with it if you don't succeed...

GACed by the same author as 'Panic Beneath the Sea' (reviewed AA51), City is a better game, the scenario still isn't very original although the actual game is well written. As with most GAC games the graphics aren't anything to rave about, but as always they can be switched off if you want. City is a good logical adventure which should appeal to most people.

The Balgs version of City for Ransom had some minor bugs but John assures me that they have all been rectified. Overall, it's well worth the asking price of £2 but it doesn't have any major selling points.

Videoworld
£2 tape only
Graham Perry, 19 Nile Street, Norwich, NR2 4JU.

Imagine sitting in front of your television watching the Great Escape for the umpteenth time. Slowly you start to nod off and before you know it you're asleep. Suddenly you're awoken by shouting "Stand-by, studio! Two minutes! Make-up, can you do something about our friend?"

A powder puff is dabbed on your forehead and people are shouting on all sides. By a quirk of fate and not to mention a devious imagination, you have become an active participant in a new production... Videoworld. You are the star of the show...

After a few minutes exploring you will find that you are on the set of a POW compound complete with perimeter fence, tunnels, German guards and, of course, a Steve McQueen look-alike!

Videoworld is the oldest, yet most professional produced game on offer - it was originally released way back in 1987 and Graham has decided to sell it again. The game is text-only and was written on the Quill. It comes in two parts - the first is mostly set in the POW camp, whilst the second is set on the London Underground. In both parts you must escape.

For some reason the Pilgrim never reviewed Videoworld when it was first released which is a shame as it is actually quite good. The whole game is played as a scripted film and this effect is well implemented. Whilst exploring Videoworld you will visit Grange Hill, see the royal coronation, go to the Bank of England and meet, amongst others a Triffid, John Cole (the TV reporter) and Sooty and Sweep!

The game is humorous and well written and certainly worth buying - don't be put off by the age!

ZED
£2 tape only
Paul Robson, 23 Park Lane, Middlesbrough, TS1 3LQ.

You're settling down to play your favourite game when a poor quality pirate program appears which you can't get rid of. This is the threat posed by Madstar Satellite Industries, owned by Dr. Kryptic.

You take the part of 'The Controller' of ISIS, the Institute for the Suppression of Inferior Software. You must save the world by destroying the transmitter responsible for this threat. Confused? So was the Balrog! What the transmitter has to do with my CPC and how the pirate program got on the machine I have no idea about!

To help you on your quest you have a droid called ZED (Zetetic Enumerative Droid) which is controlled by a ZIP (Zetetic Instruction Parser unit). By using this ZIP you can swap control between yourself and ZED. This makes for some very clever puzzles where you swap between two totally different characters - a little like the robots in Infocoms 'Suspended'.

The scenario put the Balg straight off the game but I gave ZED a chance and was pleasantly surprised - the dual character control is an original idea (it has only been used once before on a CPC game) and the game area is large - over 100 locations. Added to all this is a cunning 3D maze and you've got a difficult but addictive adventure. There are even two versions to the game depending if you use the male or the female toilet near the start (bit of a rip off from Leather Goddesses methinks!)

The only problem is that the game may be too difficult - some of the clues it gives for a code (which is needed to turn off the above mentioned transmitter) are very obtuse and even misleading. All in all a good game to buy if you like difficult games, otherwise steer clear.

Ghost House
£2.99 tape, £4.99 disc
Andrew Price, Prisoft, 48 Lockington Crescent, Dunstable, Beds. LU5 4SU. Tel: (0582) 609533

While glancing through a local newspaper, you read a small article detailing the history of an old haunted house which lies at the top of Cemetery Hill. You are a ghost hunter (buster?) and decide to investigate.

The object of the game is to search the grounds and inside the house for the four parts of a seal to stopper a genies lamp.

Ghost House is GACed with some (poor) graphics. It's well written and would be a good game if it were not due to lack of playtesting - there are spelling mistakes, grammatical errors and various bugs. The examine command very rarely gives a response while 'drop' isn't even recognised! The puzzles aren't too hot either and Andrew has fallen into a fairly common trap - he has described all his locations as if they have just been visited for the first time. For example, in the moonlit garden, you hear a 'rustling, but it is only a black cat which scuttles into the undergrowth' each time you enter the location! Another example is a location where it describes 'your torchlight illuminating the area' even if the torch is switched off or not even carried!

The Balg sees many games that are ruined by lack of proper playtesting and Ghost House is yet another example...

Atmosphere

Interaction

Challenge

Overall

City for Ransom

60

59

62

62

Videoworld

72

63

62

70

ZED

44

69

75

64

Ghost House

32

30

41

28


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Balrog Post

'...Why don't you do a section on how to get started on home-brew adventure games, including the best writing systems to your knowledge, legal advice and even how to go about packaging, writing instructions and the best places to get reviews?...'
Gwynn Hopkins, Llandre.
Nice idea Gwynn, but unfortunately I just don't have the space in these illustrious pages - however the magazine Adventure Coder should answer all your questions. For more information write to the editor
Chris Hester at 3 West Lane, Baildon, Near Shipley, West Yorkshire, BD17 5HD.

'...I have recently completed Heavy on the Magick, and have searched everywhere for the next game. Can you tell me if Gargoyle Games did a sequel to Heavy on the Magick, I have written to them but to date have had no reply...'
E. Heather, Raddyke.
Although three follow-up games were promised (Collodon's Pile, Tombs of Taro and Paradise Reglossed) they never appeared - in fact Heavy on the Magick was Gargoyle's last game...

'...I am currently writing my first adventure on GAC. My problem is that I'm not sure about the ratio of puzzles to rooms and objects to rooms. Can you help?
Also are there any things which are considered nearly essential in adventures now?...'
David Mackie, Leeds.
If the Balg knew how to write a best seller - he would do so and have made loadsagold! But seriously, the ratio is entirely up to you - although be careful not to go to extremes - large adventures with no puzzles are very boring (a recent adventure on the Spectrum had over a million locations - but little action!) whereas small adventures with many puzzles some people enjoy. It's all up to individual tastes - some people like solving puzzles, others exploring... Ask your friends for their opinions and remember to get the game playtested! As to essential features in adventures... Mmmm... That's a toughy! - It used to be a lamp and sword, then there just had to be a maze in the game - nowadays the trend seems to be that a game should feature many interactive characters - which, although not essential, can, if programmed well, add a lot to the game. Of course it's up to you what you put in the game but try to look at the features which make a good game (ie good parser, atmospheric descriptions etc.) Good luck with your game David, and who knows, you may be the Level 9 of the future!

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Bard's Tale Club

D Kirkwood is another intrepid adventurer offering his knowledge of the Bards Tale.
11 Redvers Street, Ardwick, Manchester M11 3WU.

Nick Taylor has joined the club - what his 94th level Monks and Archmages can't sort out, no-one can!
20 Lightborne Road, Sale, Cheshire, M33 5EA

'...I would like to know where the secret stairs are on Level 4 of Mangars Tower...'
Mark Foster, 9 Park View Terrace, Llanelli, Dyfed, South Wales.

Kenneth Cheng is another reader who want to join the Bards Tale club.
1 Roseworth Close, Gosforth, Newcastle upon Tyne, NE3 1SW.

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Clue Sniffing with the Balrog

Thanks for this months heady aroma of clues go to Angela Allum, Adrian
Forbes, Simon Avery, Simon Netherwood, Gareth Jones, David Page,
Stuart Whyte and Paul & Timothy Stitt.

Special thanks to Dave Harvard for the map of Sorceror.

Avon

If you are put in jail a second time you get a tone-deaf jailer. You have to arrange your order of actions.
In June, find the skull before going to see the witches.
While wearing the asses head, do something asses do.

Base

On the catwalk, wait a turn before going south. Dont play the cassette in the governors stereo, play it in the cars one. Read the book, and collect the card, use this to open the steel door with the slot - just put it in the slot. Search the rubbish in the attic to find the broom handle.

Boggit

In the Goblins Dungeon:- Examine torch, insert battery. The battery will be inserted into the He-man sword found in the troll's cauldron.

Classic Adventure

To get rid of the snake, find and get the cage, now get the bird (you must NOT have the black rod when you collect the bird) then go to snake and drop bird.
To dispense with the troll - pay him a toll the first time and then feed the bear, unlock the bear with the keys and get the bear, go back to the bridge and throw (!) the bear at the troll.

Mindshadow

Cut the anchor chain with the meat cleaver to stop the boat.
Say the password to the store keeper.
Search the sleeping man.
Duck as soon as you go into room 202.

Souls Of Darkon

At start, Pull metal.
Examine altar. Examine stone. Push carving. Turn plaque.
Give axe to woodsman.
Climb the tree.

Smashed

Search pit, take money and find Cleancrazy, take book and when asked for a donation 'donate money'.
To get the key to the medical stores, get cat (from VIP tent) and take to chopper, get in, switch on ignition and pull joystick - the cat will be sick and bring up the key (Yuk!)

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Help!

If you're stuck in an adventure and can't find anyone at all to come to your aid then write to the Balrog...

David Page is stuck in Mindshadow - Has the man in the shower or the woman hat keeper got any significance?

Lee Graham needs help in the Hobbit - 'I have the golden key, rope and sword but I am now stuck - I can't get past the waterfall or portcullis.'

Simon Avery is bogged down with problems in the Boggit - How do you cross the stream, get out of the goblins dungeon and escape the elves hall?

Patrick Dyson is stuck in Lancelot - he has found four knights but he cannot get past the giant to get the key.

Fred Collins is still stuck in Slaine - does anyone know how to kill the water demon?

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Lords & Ladies of Adventure

Six more valiant adventurers to answer your every SSAE. Don't forget to phone only during sociable hours.

Base, Hollywood Hijinx, Infidel, Island, Test, Wishbringer & help for PAW programmers.
Ken Bond, 17 Adel Park Gardens, Adel, Leeds, West Yorkshire LS16 8BN.
Tel: (0532) 672278.

Cricket Crazy, Lifeterm, Smashed, Mindshadow & Rigel's Revenge.
Paul Daykin, 93 Hummersknott Avenue, Darlington, Co. Durham DL3 8RR

Adventure Quest, Dungeon Adventure, Gnome Ranger, Imagination, Kobyashi Naru, Jewels of Babylon, Lancelot, Lords of Time, Mystery Indus Valley, Price of Magik, Redmoon, Return to Eden, Shadows of Mordor, Snowball, Souls of Darkon & Venom.
Wendy Watters, 82 Booth Road, Stacksteads, Bacup, Lancashire OL13 OSF.
Tel: (0706) 877518

Classic Adventure, Fantasia Diamond, Hobbit, Hollywood Hijinx, Inca Curse, Mountains of Ket, Planet of Death & Sorceror.
Dave Havard, 21 Belvoir Close, Fareham, Hants PO16 OPJ.

Forest at World's End, Jewels of Babylon & Seabase Delta.
James Mackle, 45 Kenure Park, Rush, Co Dublin, Ireland.

Big Sleaze, Boggit, Forest at World's End, Hitchhiker's Guide, Hobbit, Jewels of Babylon, Lurking Horror, Mindfighter, Never Ending Story, Rigel's Revenge, Scapeghost & Very Big Cave Adventure.
Simon Netherwood, 36 Toothill Bank, Rastric, Brighouse, West Yorkshire
HD6 3EZ. Tel: (0484) 719326

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Programming with the Balrog

Aron Watson from New Zealand has a great tip for PAW users trying to get that little bit extra out of their adventure creator...

When creating a large adventure on the PAW, sooner or later you will run out of message space. That's after using 255 messages and 195 free system messages, giving you a total of 450 messages. But, when implementing half a dozen good characters, they could take up 255 messages rather fast, and that's excluding any other game messages.
The routine below allows you to use location text as messages.

Note: TEST should be a verb in the vocabulary.

/PRO 0

TEST _ COPYFF 38 10 ; Copies players loc. into flag 10
GOTO 1 ; Goto message
DESC ; Displays message

/PRO 1

_ _ AT 1
COPYFF 10 38 ; Copies flag 10 to players flag 38
DONE

Location 1 = "Change to your own message!"

So, if you had an adventure with 100 locations and used the spare locations as messages, this would give you a total of 602 messages!