
Boldly going where angels (and other reviewers) fear to tread,
the Balg this month experiences the Last Days of the Planet Doom
as well as reading all about the secret art of adventure writing...
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News
Adventure PD!
A new adventure PD library is being set up by Debby Howard
(adventure columnist for the United Amstrad User Group magazine
CPC User). At the moment Debby is looking for adventures to add
to her library so, if you have written an adventure which you
would like to go PD, then send an SAE for more information to
her at 10 Overton Road, Abbey Wood, London SE2 9SD. Making your
first adventures Public Domain is an excellent way of getting
a name made for yourself (as shown by Ken Bond).
Debby has not yet opened the library, so please don't write to
her asking for games!
WoW Software
As reported in last month's Balrog, Joan Pancott
HPilg, has started her own software house called 'WoW Software'. The initial
selection of adventures includes three new titles (Simply
Magic, Crispin Crunchy and Time) and a whole pile of re-releases (including
the Lost Phirious and Arnold trilogies). More details can be obtained by writing
to Joan at 78 Radipole Lane, Weymouth, Dorset DT4 9RS or phoning (0305) 784155
any day between 1 and 10pm.
Amstrad Success at Adventure Probe Awards
Adventure Probe magazine has just held its first convention and Amstrad
users collected many of the awards on offer. Ken Bond
scooped the 'Best text only 8-bit adventure of the year' for his game, The
Island. Joan Pancott HPilg was awarded 'Most helpful
adventurer of the year' and Lorna Patterson 'Best playtester
of the year'. Scapeghost by Level 9 was awarded 'Best
graphic adventure game' and Delta 4's Mindfighter was 'Biggest game let down
of the year'. Apparently a good time was had by all at the convention and the
editor, Mandy Rodrigues HBalg, is already planning the
next one.
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Reviews
The Last Days of Doom
Topologika, PO Box 39, Stilton, Peterborough PE7 3RL.
Tel (0733) 244682
£19.95 + 50p post, disc only.
Last Days of Doom is the third and final part of Topologika's
Doom series of games (the other two being Countdown to Doom and
Return to Doom - see the mini-reviews below). Written by Peter
Killworth, (author of Philosopher's Quest - a classic game) Last
Days is, in Peter's own words, 'cosmic in parts - after winning,
you'll literally never be the same again!' - strong words to say
about any adventure - is Last Days really that good?
Well, I'm not sure if it will change your life but Last Days is
certainly a good game. This time the planet Doomawangara (Doom
for short) is dying... and only you can save it. Doomquakes, eruptions
and other nasty things are happening on the surface and goodness
knows what's happening underground. To cap it all, a third artefact
has turned up, not far from a ruined, walled city. The experts
reckon Doom will blow up in a few days time and any sane person
would stay away - but you feel you have to try and help. As usual
you crash on the planet whilst trying to land - this is where
the game starts with you in your ship with your crew of three
(don't worry about them - they're all crushed to death about a
minute later!) - the crashed cruiser is quickly slipping into
a deep chasm and you'll have to escape fast or the chasm will
turn into your tomb! What follows is a race against time to escape
the ship and rescue your trusty robotic dog companion - yes, the
lovable dog from Return to Doom is back, and is a good side-kick
- a sort of Topologika version of Floyd. Rescuing the dog is difficult,
and sets the tempo for the level of difficulty throughout the
rest of game - this is not only one of Peter Killworth's best
games
but also one of his hardest!
You needn't have played the previous two games to enjoy Last Days
of Doom but it helps a lot! If you have already visited the planet
Doom and experienced the various inhabitants before, then the
atmosphere and enjoyment of Last Days is greatly increased. In
fact knowledge of the previous games, though not essential for
completion of Last Days, does help. If you have played Return
and Countdown then you will be much more prepared for some of
the puzzles you encounter.
Puzzles are what Last Days of Doom is all about - they vary from
simple object manipulation to incredibly complicated time related
posers. These puzzles cause a lot of frustration in the game;
there are some objects that can only be used once, but due to
a lack of an examine command or a helpful description you have
no idea what they are! What follows is a lot of saving and restoring
whilst you experiment with various spheres, rods and cylinders
to try and discover what they all do. In fact you will find yourself
dying a lot in this game as it is so difficult - with no ramsave
or oops you'll have to rely on good old-fashioned saving to disc
which, although fast, is still an annoyance.
As with all Topologika games, Last Days of Doom has a comprehensive
on-line help system - structured in stages, you initially get
a partial clue, then a more detailed one, and so on. You are more
or less guaranteed to use the help function of Last Days with
the difficulty level of the puzzles being so high in places!
The package also comes with a bonus game, Hezarin, on the B-side
of the disc. Hezarin is a typical swords and sorcery style exploratory
game - it's large and well written and it compliments the science
fiction style of Last Days well.
Last Days is expensive - it's nearly double the price of the first
two titles in the trilogy and £5 more expensive than Avon,
but when you take into consideration the bonus game the price
works out reasonable - even so, £20 is a lot of money for
any adventure...
Originality and well written games are Topologika's strong point
- where other companies have moved on to developing flashy parsers
and amazing graphics, Topologika has stuck with its original format.
Although these flashy parsers and amazing graphics do add to a
game, they sometimes can hide an unoriginal, illogical and poorly
written game. If you would like to play a good old-fashioned challenging
adventure with loads of well-thought-out logical puzzles, then
buy it - in fact I recommend buying the whole trilogy - you won't
regret your decision and you'll be busy adventuring for a while!
Atmosphere 80%
Interaction 67%
Challenge 90%
Overall 82%
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Countdown to Doom (reviewed AA26)
£11.95, disc only
You are introduced to the mysterious planet of Doom after you
crash-land upon the surface. The planet's atmosphere is slowly
corroding your spaceship so you must repair it quickly or be doomed...
whilst searching for the spare parts you'll also find various
treasures. If you can escape, you'll be a very rich adventurer.
Overall 59%
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Return to Doom (reviewed AA35)
£11.95, disc only
You visit Doom again, this time in answer to an ambassadorial
distress call. RTD has devilishly difficult puzzles and introduces
you to your trusty robot dog who plays a large part in Last Days.
Overall 70%
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S P E C I A L O F F E R
Brian Kerslake of Topologika has put together a special
offer for AA readers - buy any three Topologika games for only
£27!
So you could buy the complete Doom trilogy for £27 (a saving
of £17) or any other three Topologika games. The games available
are -
Acheton (AA29 - 69%), Avon (AA51 - 87%), Monster of
Murdac (AA11 - 75%), Countdown to Doom (AA26 - 59%), Return to Doom (AA35 -
70%), Last Days of Doom, Giant Killer, Kingdom of Hamil, Philosophers Quest
(AA26 - 58%), Hezarin.
All you have to do is write out a cheque for £27 made payable
to Topologika, send it to them at PO Box 39, Stilton, Peterborough
PE7 3RL along with the three game titles you want. This special
offer is only open to January 1st so hurry!
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Computer Adventures - The Secret Art
Author: Gil Williamson
Publisher: Amazon Systems, Merlewood, Lodge Hill Road, Farnham,
Surrey GU10 3RD.
ISBN 1-872755-00-3
Price £7.95
'Computer Adventures - The Secret Art' is aimed at all who are
interested in writing adventure games (and let's face it, who
hasn't wished at one time that they could write a good adventure?)
or people who are just interested in how a good adventures is
written. As the author says, there is an art to writing a good
adventure and this book is intended to teach you this art.
Gil has analysed the features of successful games, and presented
them in the form of a Do-It-Yourself manual. The book reveals
the secrets of how to plan, how to write and how to sell computer
adventure games - guiding you through all aspects of writing adventure
games - from conceptualisation and collection of ideas, through
to programming, testing and marketing.
The book assumes that you have played adventure games before but
it does not assume any programming knowledge - in fact the book
is not machine specific - although PAW, Quill and GAC are mentioned
in it.
With chapters on how to get ideas, developing and testing your
game, game-writing systems and creating non-player characters
the book seems to have nothing missing. It's well written - 128
pages of inspiration and reference material - if you're serious
about writing an adventure then read it: your adventure will be
easier to write and will be better. An indispensable asset for
the serious adventure author.
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Balrog Post
Please Help !!
'I am interested in buying an adventure writer for my
CPC464, but I do not have very much money to spend! Please advise
a good, cheap package on tape only (64k only too!)'
Jonathon Burton, Hale.
The cheapest creator around (and still very good) is the Quill
- available from Gilsoft at £3.99. Write to Gilsoft at 2
Park Crescent, Barry, South Glamorgan, CF6 8HD. GAC is also still
available from Incentive Software - Zephyr One, Calleva Park,
Aldermaston, Berkshire, RG7 4QW. Price is £22.95 on cassette
and £27.95 disc - cheaper versions can be bought by looking
at the adverts from mail order companies. If you decide to invest
in a disc drive then you can always use the PAW (available from
Gilsoft as well) - PAW is probably the best adventure creator
on the CPC. If you have a ROM board then you should also consider
ADLAN (reviewed AA60).
'I am interested in starting to learn to play adventure games,
please can you suggest a starter for me. I have a disc machine.'
writes S Drew of Weston-super-Mare.
A good game to start adventuring on is Gnome Ranger or Lancelot
- both available from Level 9. The reason I recommend them is
that the packaging is very comprehensive in introducing new players
to the world of adventuring. Level 9 can be contacted at PO Box
39, Weston-super-Mare, Avon BS24 9UR or Tel: (0934) 814450. Fax:
(0703) 331523. I would also recommend any Infocom game, but nowadays
it is quite difficult to find any companies that still have stocks
left.
Play testing
I noticed, in one of your recent issues of Amstrad Action,
that one of your readers was asking for advice on getting his
games playtested. If anyone would like their game tested I would
only be too willing to help them. I have tested some of my friend's
games and I've been playing adventure games for six years.
Glenn Gough, 16 St Aidans Road, West-Chadsmoor, Cannock, Staffs,
WS11 2PC.
Thanks for your kind offer Glen, if anyone is interested in becoming
a playtester or wants their game tested then get in touch with
Joan Pancott HPilg - Joan is too busy to test the games herself
but will be able to put you in touch with someone who can.
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Bard's Tale Club
Philip Bowden can kill Mangar but then finds that he
cannot escape the tower - his party dies in the end of exhaustion
- can anyone please tell him how to escape the top level?
Philip also enclosed some tips for people who have not yet completed
the game '...the sewers have four levels, the catacombs have three,
the castle has three, Kylearn's tower has one and Mangar's tower
has five. You will also need three geometric shapes in order to
enter the final section of the top floor of Mangar's Tower. There
is one shape in the castle and one in each of the towers.
112 Misbourne Road, Hillingdon, Middlesex.
Philip Martin has sent in a Bards Tale armour list which should
be some help in getting the most out of your characters equipment:-
Armour/Shield Value (gp) Reduces armour class by
Buckler 40 1
Tower Shield 100 2
Luckshield 800 2
Mithril Shield 400 3
Admt Shield 500 4
Diamond Shield 1500 5
Pure Shield 2000 5
Leather Armour 70 2
Chain-mail 150 3
Mithril Chain 500 4
Admt Chain 800 5
Diamond Chain ??? 6
Scale Armour 300 4
Mithril Scale 900 5
Admt Scale ??? 6
Diamond Scale ??? 7
Plate Armour 700 5
Mithril Plate 2000 6
Admt Plate ??? 7
Diamond Plate ??? 8
Helm 50 1
Mithril Helm 300 2
Admt Helm 400 3
Diamond Helm 1100 4
Spirithelm 50000 3
Gauntlets 40 1
Leather Gloves 80 1
Mithril Gloves 400 2
Admt Gloves 500 3
Diamond Gloves ??? 4
Elf Cloak 500 2
Shield Ring 700 2
Bracers [6] 600 4
Bracers [4] 1000 6
Bracers [2] 1400 8
Robes 40 1
Ali's carpet 800 2
Shield Staff 1000 2
Silver Triangle 1000 1
29 Masefield Avenue, B/Wood, Herts WP6 2HH.
'Please enrol me in your club. I have an 80th level party with
61 million in gold, 900 hit points, 700 spell points and maximum
stats for all members. I have completed the game (thanks to Lawrence
and Brian!) The answer to the magic mouth on level 2 of the castle
is 'shields' and on level 3 it is 'skull tavern', the spectre
snare is at 21 north, 10 east in Mangar 5
Adrian "Slayer" Forbes, 37 Victoria Road, Gourock, Scotland
PA19 1DF. Tel: (0475) 33633 6pm-10pm any day.
Simon 'Aragorn' Netherwood has also completed the game of legends
and is offering assistance to all who need it.
36 Toothill Bank, Rostrick, Brighouse, West Yorkshire, HD6 3EZ.
Tel: (0484) 714326.
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Clue Sniffing with the Balrog
This is the only true clue pot for people in sticky situations.
Accept no imitations.
Note well these names:
Simon 'Aragorn' Netherwood, Huddersfield
Ross Instone and David Roff, Walsall
Nigel Arnott, Stretford
Trevor Fuller
Hazis Dolgizas
Simon Avery, Chudleigh
These adventurers have earned everlasting gratitude for sending
in their tips for this month's Clue Pot. You too can help fellow
adventurers out of their misery, as well as having the satisfaction
of seeing your name in print and published around the world...
Base (especially for M J Palmer)
To get through the grill in the showers use soap after
removing all clothes and go down.
Lift the grate with the crowbar.
The Big Sleaze
Whisper to the librarian about the maltese bullfinch.
Central Park: Get out of car, Nx2, W, get net, E, N, E, N, W,
N, examine bridge, shoot whale, catch whale, examine whale, get
bullfinch, S, E, S, W, Sx3, get in car, touch wires, drive to
Central Manhatten, get out, S, SE, enter building, push button,
enter elevator, push button 102, leave elevator.
Castle of the Skull Lord
Get the saw. Climb the tree. Get the bee hive. Go down.
Chop the tree. Get the oar - you need this to row the boat. Give
the bee hive to the bear to get the key - which you need to open
the castle door. You need a bone to hit the dog with. When you
are hanging on the rope drop the torch. In the castle get the
cross and holy water then bless cross. Show cross to vampire now
you can get the torch.
Corruption
If you can't get away from the Hospital then try this
one:-
WAIT until Nurse Stephenson goes out of your ward. GET UP. TAKE
ALL FROM BRIEFCASE AND EMPTY BED. S, W, WEAR BANDAGE. Go to the
TV room and GET ALL FROM LOCKER (having opened it). GET STETHOSCOPE
(from Boris) then PUT them ALL EXCEPT PAPERS (which you must PUT
ON BED) INTO PILLOW CASE. Go outside the Operating Theatre. LIE
ON BED.
It's not necessary to get out of the Ambulance but if you don't
want your things to stay in the pillow case then GET UP and GET
ALL FROM PILLOW CASE. WEAR CLOTHES. REMOVE BANDAGE AND PYJAMAS.
OPEN DOOR and when the traffic has stopped Outside le Monaco simply
type "S".
The main reason for going to Hospital is for the stethoscope with
the help of which you can open David's safe found by REMOVing
the TV. So WEAR the stethoscope. PUT it on safe TURN DIAL until
it swings open.
Dracula (especially for Rene Johansen)
Part 2: Examine the seat in the carriage and open the
compartment and get the blankets and wear them to survive the
cold. Feel around in the bats mouth and press the button to gain
entry into the castle.
In the coach look in the woman's eyes.
Subsunk (especially for Stephen Wilson)
Fill beaker with water from basin. Get the broom from
the broom cupboard and rubber sucker from tool box. Attach sucker
to broom and you now have a plunger for the sink. Plunge basin
and the water stops. This also drains all the water from the area
below the 2nd deck passage.
Very Big Cave Adventure (especially for Darren Gregory)
To get the bird, open the can (and do it again for the
Python!)
Wolfman (especially for Rene Johansen)
The numbers by the lock are linked to letters of the
alphabet and read INSERT KEY AND PUSH.
Keith O'Conor has the answer to James Burr's problem in Jinxter:-
To carry the saddle across the cloud, put it in the sack (the
one that the gardener leaves behind.)
That incredibly helpful ranger, Simon Netherwood, has come to
the rescue of Stephen Farrelly in Kentilla and Tim Bell in Rigel's
Revenge:-
Kentilla: You need to go Sx3, W from Timandra to find Zelda and
then S,W to the castle.
Rigel's Revenge: After getting the bomb, mine detector, Rigelian
uniform and gun, turn the dial on the detector and cross the mine
field.
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Help!
Desperately stuck in an adventure? Then send in your
question to the Balrog and it will be printed in the magazine.
If you can, write to a Lord or Lady of Adventure but, if you can't
find one with the game you want, then write to the Balg.
Stephen Borner is troubled with Ingrid's Back and Lord of the
Rings - In part three of Ingrid's Back he has the painting, diamond,
letter and filofax but he can't get into the office, safe or bedroom.
In the Lord of the Rings he does not know how to get out of the
Old Forest.
M J Palmer is stuck in Shard of Inovar - How do you get the amulet
of fire from the temple and get past the Naslava?
Paul Stones has a couple of problems in Tombstone - he would like
to know how you get past the ghost on the first stairway and also
how you get out of the well.
J Constable is desperate for help in 'The Mystery of Arkham Manor'
- 'He has found all the objects on side one of the tape except
how to get the cross in the church. Everytime he tries to get
the cross the Vicar arrives and says 'leave that alone'. Also
do you have to say anything to the Blacksmith to get him to talk?'
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Lords & Ladies
Five new Lords of Adventure join the Balrog's column
this month, each one raring to answer your every problem - all
you have to remember is to be polite and don't forget the SSAE!
Forest at World's End, Kobyashi Naru, Message from Andromeda,
Quest for the Golden Egg-cup, Rigel's Revenge, Snowball &
Venom.
Bill Bennett, 171 Stapleton Hall Road, London N4. Tel: (081) 340
3884.
Questprobe 3.
Rich Thomas, 85A St. Johns Road, Cannock, Staffs, WS11 3AL. Tel:
(0543) 503045, Mon-Fri, 5-10pm.
Colour of Magic, Forest at World's End, Gnome Ranger, Heroes of
Karn, Rebel Planet, Questprobe, Seabase Delta & Subsunk.
The Dragon Master, 12 Gretton Crescent, Aldridge, Walsall, West
Midlands, WS9 ODY.
Knightmare.
Ross Younger, 3 Cammo Parkway, Edinburgh, EH4 8EP.
Adult II, Base, Forest at World's End, Ghost House, Gremlins,
Heroes of Karn, Hollywood Hijinx, Island, Message from Andromeda,
Moonmist, Seabase Delta, Test & Wolfman.
Ben Isba, 11 South Road, Bowdon, Cheshire, WA14 2JZ