Greetings, wandering ones, and welcome to the hallowed pages of the Balrog. This month has some special offers from Topologika, the review of the first PAW game out on the Amstrad (and it's free as well!) and all your regular favourites.

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News

Topologika have some special New Year offers on their classic, disc-only CPC adventures.

Until February 28th each game is available at £11.95. If you buy two games you can deduct a further 10% from the total price, three games deduct 20%, four or more 40%. A similar offer, say Topologika was popular around Christmas last year, so they're making it again!

Titles available include: Avon (reviewed in AA51, real AA rating 89%), Acheton (AA29 69%), Kingdom of Hamil, Countdown to Doom (AA26 59%), Return to Doom (AA36 70%), Philosopher's Quest (AA26 58%), Giant Killer (a maths adventure for children of 9 to 13) and the economics simulation game Yes Chancellor

Topologika can be contacted on 0733 244682.

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Reviews

The Island
Ken Bond, 17 Adel Park Gardens, Adel, Leeds, West Yorkshire LS16 8BN. Tel: (0532) 672278
£3 disc only or free if you send a disc and SAE to Ken.

The Balrog loaded the Island with anticipation - it is the first game I have seen written using Gilsoft's Professional Adventure Writer (PAW) and hence I was interested to see what the system could create.

I was not disappointed! The Island is a lovely text only adventure. You start on board an old tramp steamer, returning to Britain after a long sojourn in the Far East. Unfortunately, while you were sleeping, the ship hit a mine left over from the Second World War and in the resulting confusion you lost consciousness. You awake to find the ship rapidly sinking and the crew disappearing of the edge of the horizon in the ship's life boats! So, you must try and escape from the ship before it sinks to the bottom of the sea!

Once you escape from the ship you find yourself on a deserted island complete with a lagoon, a ship-wrecked seaman, an abandoned German U-boat and a mysterious pyramid.

The adventure is well written and demonstrates PAW's power expertly. True, it's only disc based and has no graphics but PAW games are no doubt the closest thing to Infocom that Amstrad owners will get nowadays. Locations and descriptions are atmospheric and long; there is a complex parser supporting RAMSAVE and RAMLOAD and even commands such as Look under and Look behind!

But best of all - the game is FREE! Ken has decided to give the game away to anyone who sends him a disc and SAE (or just a £3 cheque). In short, a great game that is well written and is a give away! I hope Ken realises the response he is letting himself in for! I look forward to reviewing his next game, The Base, soon...

Atmosphere      70%
Interaction        63%
Challenge         80%
Overall             88%

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Balrog's Post

'Welcome Balrog! Your help is needed. I am an avid fan of adventure games (in particular text only), and also enjoy creating my own with either the Quill or the GAC. I would like an opinion on whether or not my adventures are of a marketable quality. Who could give me this help?' writes A Guthrue of Aberdeen. Well the best people to ask are the experts on adventures themselves - the players! Some software companies use to (and still do) market any old rubbish (not mentioning any names!) but the best person to ask is a Lord or Lady of Adventure. But before you ask them, play-test the game thoroughly - if possible send the game to friends to test for you. Their suggestions and criticisms can convert a game from bad to great! Mr Guthrue goes on to ask where he can complete his Level 9 collection - the simple answer is write to Level 9! They still have stocks of nearly all the games on the Amstrad. The Balrog gets a lot of pleas from people wanting older games - there is no real place to get them from but check out mail order companies, the company that made the game and failing that place an advert in an adventure fanzine (such as Adventure Probe or Spellbreaker).
Dave Havard has written in raising many interesting points - 'As an ex-Spectrum owner, I upgraded to my Amstrad (Amy) as I wanted to play Infocoms, and since then I have never looked back. I especially enjoy programming adventures on Amy using GAC, PAW and Quill and I look forward to reading your comparison of creators and the programming series. Having been an adventure for many years I like to think I know what makes a good adventure - reasonable length location descriptions, logical mapping, good use of Examine, separate responses to search, logical problem solutions and obviously, a good plot that doesn't weaken at the end. Some things to avoid are the instant/random death syndrome, "in jokes" that are only understood by a few people, movements taking you from "A Forest" to "An Oil Rig" etc., responses such as "You can't" with no apparent reason why, and my particular hate word matching - when you know you have the correct solution to a problem, but are unable to find the correct input due to lack of synonyms - a classic example of this is the "KILL ELF WITH BOW" in Forest at the World's End, no other response will succeed and each go there is a chance the elf will kill you while you are typing things such as
"SHOOT ELF WITH ARROW" or "FIRE ARROW AT ELF"!' I couldn't agree more with you Dave! As to the adventure creator reviews please bear with me, I am still waiting for ADLAN to be released from Graduate... In the meantime the Programming with the Balrog starts this issue so read on...

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The Balrog's Cluepot

The collection of clues this month comes to you from Jerome Young, Antcrusher, Graham Wheeler, Trevor Fuller, Lawrence Gilson, Philip Haddigan, Adrian Forbes and Joan Pancott - all true adventurers.

Bard's Tale

The pureblade is only useful with paladins.
The name of the mad god is 'Tarjan' (in case you didn't know)
Let the Bard sit on the Baron's throne.

Colossal Adventure

From West End Hall of Mists, S, E, Sx3, N, E (orange column), N, E, NW, get Pirate's chest and the treasure stolen by the pirate, SE, N, D orange column to splendid chamber.

From West End Hall, S, E, W, E, W to the vending machine, (you can drop coins to buy batteries, but they are treasure and you will lose points), W, E to West End Hall, N, E, E to Hall of the Mountain Kings.

Cutthroats

To find proof that Weasel is Double Crossing your party with McGinty - after you have purchased your equipment go to the Ferry Landing, Wait until you see McGinty and Weasel together. Wait, and you will see Weasel give McGinty something. Now go to the Back Alley behind the vacant lot, wait until you spot McGinty going west, wait until you see him return and go west for a second time. Open window, N, get envelope...

Hollywood Hijinx boxHollywood Hijinx

To enter the house turn the statue west. TWICE!

 

 

Imagination

Drop the coals near the forest to melt the snow. You can also use them to attract the bull. The chips are in the dispenser. Give the child with the yoyo the icicle.

Knight Orc

Run to castle, throw spear at drawbridge. Go onto bridge and drop something. Go to the top of the castle and look. You will get a list of all the areas you can run to.

Knightmare

Give the old man food and water. He will then give you a spade. Open the door and leave. Go to the locked door and dig ground.

Leather Goddesses of Phobos

Leather Goddesses of Phobos boxTo Un-Angle the Princess - Drop machine (that removes "T"s) open machine, put jar in machine (jar of untangling cream), close machine, switch on machine, open machine, get jar, cover princess with cream (she is changed back and the King gives you the angle) Get angle...

 

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Just for Laughs

Have you just found an amusing response in a game - if so send it in and get undying fame by being mentioned in Amstrad Action! Thanks this month go to Ken Bond and Simon Netherwood for their selection of amusing responses.

Boggit

Try swearing, why and hello.

 Hollywood Hijinx

Put the film called the corpse line in the projector and run it!
Dig in sand at beach and then answer hand.

Leather Goddess of Phobos

An old one this, but for those who missed the original review, try tying the hose to the cage.

Lurking Horror boxLurking Horror

Try swearing.

 

 

Very Big Cave Adventure

Try swearing.

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HELP!

Trevor Fuller is stuck in Rigel's Revenge - he has scored 40% but cannot get out of no-mans land (he has the mine detector)...

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Bard's Tale Club

Calling all adventurers from Novice to Archmage - come forth and help your fellow Bardists!

Neil Bailey is stuck in the game 'I can't understand the map supplied,
so I can't find the Adventurer's guild and thus cannot get anywhere! Please, someone, help me!'
101 St Austell Avenue, Broken Cross, Macclesfield, Cheshire SK10 3NY

Stuart Whyte has completed the game three times now (wow!) and has Mangar as his special character. His only problem now is that he has bought protext on ROM and somehow the ROM interferes with the game!
53 Ridgeway Road, Timperley, Altrincham, Cheshire WA15 7HL

Philip 'the Bard' Haddigan has explored everywhere in the game and thus is well qualified to help any of you with your problems...
49 Main Street, Fairlie, Ayrshire, Scotland, KA29 OAB

'I have a very powerful party, including Norman - the 23rd level Paladin and two archmages but I am stuck - I can't get anywhere apart from the Mad God's Catacombs and the Baron's Castle - and I am tired of slaying poor defenceless Green Dragons. How do I get further?' writes Lawrence Gilson, 91a Purbook Gardens, Purbook, Portsmouth, Hants, PO7 5LE. Tel: (0705) 262984.

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Programming with the Balrog

Have you got any tips for writing adventures? If so send them in! Or I'll have to come round and eat you... But before you put pen to paper here are a few challenges that I am sure are possible...

Thanks to Stuart Whyte and Mike Barnard for thinking of features they would like to see in their games. If you can help them, or if you know of a tip for a utility then send it in!

How do you use different styles of font from GAC (as Sandra Sharkey used in her Case of the Mixed up Shymer) - or any other utility...
Has anyone out there written any extern routines for PAW? Routines such as graphics or sound would add greatly to the value of a game.
Has anyone worked out how to select a random number between two limits and used it to select a message? Then you could for example choose a random message for an event from a list messages. Can't do that in PAW and with GAC you can only choose between 0 and X, not X and Y.
How about an extern routine for PAW that accesses the disc - then, in theory you could write an Infocom game...

Mike also has a few things to complain about today's creators 'I find I use a lot of messages for things that happen around the player, like weather (wind, rain, wet, dry, warm cold...) and so the usual limit of 255 messages quite quickly get used up (yes I do use system messages to effect.) I wish that the writers of these creators would use 2 bytes to number messages and allow us to use as many messages as the machine memory allows. Also, how about the ability to input new nouns into a game. Then I could name the player (as in Seastalker), have items in his favourite colour (as in Moonmist), write a message on a wall etc.. This all adds up to increasing the atmosphere in a game, being able to see the world in the computer within your own mind - thus adding to your enjoyment.'

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Lords & Ladies of Adventure

As always, send an SAE and say where you are stuck.

Classic Adventure, Eye of Bain, Fantasia Diamond, Golden Apple, Golden Baton, Hobbit, Hollywood Hijinx, Inca Curse, Invincible Island, Mountains of Ket, Oracles Cave, Perseus and Andromeda, Planet of Death, Sorceror, Temple of Vran, Urban Upstart and Velnor's Lair.
Dave Havard, 21 Belvoir Close, Fareham, Hants, PO16 OPJ.

Boggit, Hobbit, Fantasia Diamond, Forest at the Worlds End, Heroes of Karn, Hitchhikers Guide, Jewels of Babylon, Kobyashi Naru, Lurking Horror, Rigel's Revenge and Very Big Cave Adventure.
Simon Netherwood, 36 Toothill Bank, Rostrick, Brighouse, West Yorkshire, HD6 3EZ. Tel: (0484) 719325 (Monday - Friday 5-9pm)

Adventure Quest, Aftershock, Angelique a Grief Encounter, Arnold Goes to Somewhere Else, Big Sleeze, Black Fountain, Bugsy, Case of the Mixed Up Shymer, Castle Blackstar, Castle of the Skull Lord, Crystal Theft, Cursed be the City, Cutthroats, Dracula, Dungeon Adventure, Dungeons Amethysts Alchemists n Everything, Enchanter, Escape from Koshima, Espionage Island, Fantasia Diamond, Fish, Football Frenzy, Forest at the Worlds End, Frankenstein, Gnome Ranger, Gremlins, Guild of Thieves, Haunted House, Hermitage, Heroes of Karn, Hitch Hikers Guide, Hollow Graphic, Hollow Text, Hollywood Hijinx, Hunchback adventure, Imagination, Inca Curse, Infidel, Ingrid's Back, Jack the Ripper, Jewels of Babylon, Jinxter, Kingdom of Hamil, Kobyashi Naru, Lancelot, Leather Goddesses of Phobos, Lifeterm, Lords of Time, Lurking Horror, Mansion, Message from Andromeda, Mindshadow, Monsters of Murdac, Mordons Quest, Mountains of Ket, Mystery of Indus Valley, Myth, Necris Dome, Never Ending Story, Nova, Nythyhel, Pawn, Planet of Death, Planetfall, Questprobe, Rebel Planet, Rigels Revenge, Robin of Sherwood, Robocide, Seabase Delta, Shard of Inovar, Sharpe's Deeds, Ship of Doom, Smashed, Sorceror, Souls of Darkon, Spellbreaker, Spytrek, Star Wreck, Subsunk, Theseus, Top Secret, Trial of Arnold Blackwood, Venom, Very Big Cave adventure, Warlord, Winter Wonderland, Wise and Fool of Arnold Blackwood, Wishbringer, Wolfman and Zork I, II & III!
Graham Wheeler, 2 Burford Close, Southdown, Bath, Avon BA2 1JF. Tel between 1-10pm (0225) 426919.

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Contacting the Balrog

That's all for this month. Don't forget to keep in touch else I'll come round and eat you! Readers can always contact me via Amstrad Action. Watch out next month for reviews of all the adventure clubs and magazines available, the latest game from the maker of Treasure Tunnels and Dungeons Amethysts Alchemists n Everything and of course your regular favourites... See you then!
The Balrog.